Toni Rajamäki

I build, automate, improve your systems

Toni Rajamäki
Toni Rajamäki
Full Stack
Generative AI
Cloud & DevOps
UI/UX
4+
Years of experience
40+
Projects completed
4600+
Total commits
2017
Coding since
01 / WHO I AM

About me

I'm a full-stack engineer with an M.Sc. in Computer Science who likes building products, not just features. I understand the business side of software, care a lot about polished UX, and think like a founder: I started my first company in 2022.

My journey so far
  1. 2014First code
  2. 2022Founded GGG Ltd
  3. 202330+ projects
  4. CurrentApplied AI consultant
02 /TECHNICAL EXPERTISE

Skills & Technologies

The toolkit I reach for across the stack, from interface to data layer.

AILLM apps, agents and retrieval
OpenAI API
Anthropic Claude
LangChain
LangGraph
RAG
pgvector
MCP
03 /HOW I WORK WITH AI

The bottleneck isn't writing code anymore.

Agents build fast. Deciding what to build, and proving it works, still run at human speed. That is where I put my hours.

Before agents every stage runs at human speed
Plan
Design
Build
Test
Deploy
Maintain
With agents build runs at agent speed
Plan
Design
Build
Test
Deploy
Maintain
time reclaimed
where I focus now
04 /SELECTED WORK

Featured Projects

A selection of things I've built, from web apps to games.

Motorcycle Rental

Motorcycle Rental

Web App

A booking front-end for a motorcycle rental shop: browse the fleet, filter by model and pick up dates, and walk through a reservation flow.

ReactJavaScriptCSS
Nike Store

Nike Store

Web App

An e-commerce storefront for Nike products with a product grid, detail views and a client-side cart.

ReactJavaScriptCSS
Reflect

Reflect

Web App

A company site for Reflect: single-page marketing layout with scroll-driven sections and a contact form.

ReactJavaScriptCSS
Ninja Blog

Ninja Blog

Web App

A blog platform with post listings, detail pages and filtering, fetching content over a REST API with Axios.

ReactJavaScriptAxios
FUZU

FUZU

Mobile Game

A 3D mobile game built in Unity, from level design and physics to the mobile touch controls and release build.

C#Unity3D
Cyberpunk: Rogue Turret

Cyberpunk: Rogue Turret

Game

A rogue-like shooter in Unity with procedurally arranged runs, an upgrade loop and a neon cyberpunk art direction.

C#Unity3D
Juice Master

Juice Master

Mobile Game

A casual mobile game built in Unity, focused on tight game feel: responsive input, juicy feedback and short sessions.

C#Unity3D
Tetris++

Tetris++

Desktop Game

The classic game of Tetris with a twist, written from scratch in C++ with its own game loop and rendering.

C++Game LoopGUI
Pirkanmaa Domination

Pirkanmaa Domination

Desktop Game

A turn-based strategy game about conquering the Pirkanmaa region, built in C++ with a Qt GUI as a pair-programming project.

C++QtPair Programming